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How To Create
And Animate A Clay Puppet
This excellent program is an enjoyable primer for novice animators the world over.
Clay animator Mark Sawicki examines the fundamental design concepts of the animation armature and
builds an inexpensive puppet skeleton based on his character design. The proportions of the figure
are sketched out to illustrate the planning and design phase. After the skeleton is created the
different types and uses of polymer clay are discussed. Basic color theory is outlined as primary
colors of clay are blended together for the figure. The puppet is then sculpted over the armature
starting with the flexible appendages and eyes (which are baked). Mark then moves on to sculpt the
expressive face and finally the body which are kept pliable for animation. A consumer digital camera
is described and its software set up is demonstrated in preparation for clay animation using the
computer and digital camera as a recording device. The program culminates in a demonstration of
how the animator uses mathematics to "time out" the action and shows how the figure is manipulated
for each frame of a cycle.
Comes With Study Guide.
48 min.
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F958
$39.95
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The Beginners Guide To Animation:
Sculpting With Clay
A great video for student animators and craft makers of all
ages. Hollywood clay animator Mark Sawicki shares his secrets and
techniques for sculpting characters with clay.
Mark Sawicki's clay animation has been used in Batman and Robin and The
Muppet Babies TV Show." He was Co-effects supervisor for Area 51 on Tom
Hanks From The Earth To The Moon. His feature film camera credits include,
The Birdcage, Star Trek-First Contact and Batman Forever.
Polymer clay is a relatively new plastic clay that can be permanently
hardened in a home oven at approximately 275 degrees for 20 30
minutes. This program describes the properties of polymer clay, the tools
used to sculpt, bake and paint the material and illustrates the basic forms
that you can make out of clay that provide the basis for any sculpture.
Step One: Posture
The first creation is a cartoon boxing glove. The viewer builds on this
experience to make a cartoon hand and arm with clothing. The fundamentals
of posture are discussed along with its effectiveness in conveying meaning.
Step Two: Anatomy
Students are shown how comic book artists suggest form with drawing and how
the sculptor can build upon two-dimensional work as an aid in creating
three-dimensional figures.
Step Three: Creation of Character
A cartoon face refrigerator magnet is created step-by-step showing how
feeling and character are generated through the use of careful positioning,
size and texture of basic clay forms. Painting techniques are shown to
create the illusion of toned skin, highlights in the eyes and added
character in the face.
Comes With Study Guide.
48 min.
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F957
$39.95
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